Complete Engineering Projects Catalog (38 Projects)
Embraer E-Jets Family (MSFS)
Category: Flight & Avionics | Role: Core Systems & Avionics Engineer | Timeline: 2020 - Present (4+ Years)
Comprehensive systems, FMS navigation, autopilot flight director laws, and cockpit display engineering for the E170, E175, E190, E195, and E-Freighter.
Tags: FMS, Autopilot, Flight Dynamics, Avionics, C++, Cockpit Systems, MSFS SDK
Custom Guitar Electronics & Craft
Category: Hardware & Maker | Role: Maker & Electronics Craft | Timeline: 2024 – 2025
Custom electric guitar builds, point-to-point hand-wiring, shielding, custom coil-split/series-parallel switching circuits.
Tags: Hardware, Electronics, Audio/DSP, Maker
Aerosoft Airbus A330 — Flight Management System (FMS) Core
Category: Flight & Avionics | Role: FMS Core Systems Architect & Engineer | Timeline: 2022 – 2023
Architected and engineered the core Flight Management System (FMS) navigation computation, ARINC-424 leg parsing, flight plan sequencing, and MCDU lateral/vertical flight guidance for the flagship Aerosoft Airbus A330 in Microsoft Flight Simulator.
Tags: FMS, Avionics, C++, ARINC-424, LNAV/VNAV, Airbus A330, MSFS SDK
AIR Avionics ACD-57 Multi-Function Radio & Altimeter (Official MSFS / Asobo)
Category: Flight & Avionics | Role: Avionics Device Software Engineer | Timeline: 2022
Engineered the authentic AIR Avionics / Dittel ACD-57 multi-function 57mm round cockpit instrument under contract from Asobo Studio for integration into official default aircraft in Microsoft Flight Simulator.
Tags: Avionics, MSFS SDK, Asobo Studio, Radio Navigation, C++ / JS, Altimeter
Becker AR6201 VHF Transceiver (Official MSFS / Asobo)
Category: Flight & Avionics | Role: Avionics Device Software Engineer | Timeline: 2022
Engineered the authentic Becker Avionics AR6201 compact VHF aviation transceiver under contract from Asobo Studio for integration into official default aircraft in Microsoft Flight Simulator.
Tags: Avionics, MSFS SDK, Asobo Studio, VHF Radio, 8.33 kHz, C++ / JS
Garrecht VT-02 Mode S Transponder (Official MSFS / Asobo)
Category: Flight & Avionics | Role: Avionics Device Software Engineer | Timeline: 2022
Engineered the authentic Garrecht VT-02 Mode S / ADS-B transponder instrument under contract from Asobo Studio for integration into official default aircraft in Microsoft Flight Simulator.
Tags: Avionics, MSFS SDK, Asobo Studio, Transponder, Mode S, C++ / JS
Pipistrel Taurus Motorized Glider (Official MSFS / Asobo Studio)
Category: Flight & Avionics | Role: Subsystems & Retraction Mechanism Engineer | Timeline: 2022
Co-development of the official Pipistrel Taurus self-launching motorized glider for Microsoft Flight Simulator under contract with Asobo Studio, engineering the retractable dorsal propeller mast deployment sequence, engine systems, and soaring instruments.
Tags: MSFS SDK, Asobo Studio, Pipistrel Taurus, Glider Systems, Mechanical Animation, Flight Sim
SeaRey Elite Light Sport Amphibian Seaplane (MSFS)
Category: Flight & Avionics | Role: Avionics & Systems Integration Engineer | Timeline: 2022
Avionics and systems integration for the SeaRey Elite amphibious light sport seaplane in Microsoft Flight Simulator, integrating built-in MSFS glass cockpit avionics, electrical logic, and flight deck systems.
Tags: MSFS SDK, Avionics Integration, Garmin G3X, Systems Simulation, Flight Sim
chiagen - Standalone Chia Plotter & Event-Driven Plot Manager
Category: Systems & Infrastructure | Role: Systems Programmer & Performance Engineer | Timeline: 2021
High-performance native C++ standalone Chia generator and event-driven plot manager integrating madMAx43v3r and reference chiapos plotters in-process with real-time hardware telemetry and custom job scheduling.
Tags: C++, Chia Network, Proof of Space, Multithreading, Dear ImGui, Systems Programming, Crypto, Performance Optimization
Cryptolet - ESP32 Crypto Ticker & Portfolio Hardware
Category: Hardware & Maker | Role: Embedded Systems Engineer & Hardware Maker | Timeline: 2019 – 2020
Custom ESP32-based handheld and desktop hardware ticker with color TFT LCD displaying live cryptocurrency prices, multi-exchange candlestick charts, and captive portal Wi-Fi configuration.
Tags: ESP32, Embedded C++, IoT, Hardware, Crypto, SPIFFS, REST API
netEngine - High-Performance Reliable UDP Engine
Category: Systems & Enterprise | Role: Network Architect (Freelance for Agate Studio) | Timeline: 2019 – 2020
High-performance multiplayer networking engine designed in C# for Unity, implementing a custom reliable UDP protocol layer with zero-allocation buffers.
Tags: C#, Networking, UDP, Unity, Game Dev
RKB Mobile Application
Category: Systems & Enterprise | Role: Mobile Developer & Architect | Timeline: 2019 – 2020
Mobile application developed in Flutter for Bank Rakyat Indonesia (BRI) supporting SME business ecosystem empowerment.
Tags: Flutter, Dart, Mobile, Fintech, Enterprise
High-Tech IoT Aeroponics & Carolina Reaper Lab
Category: Hardware & Maker | Role: Designer, Hardware Engineer & Embedded Architect | Timeline: 2018
Automated indoor aeroponic cultivation chamber engineered for Carolina Reaper peppers, featuring ultrasonic misting, custom liquid Peltier chillers, and closed-loop microcontroller environmental telemetry.
Tags: IoT, Embedded, Aeroponics, Arduino, Sensors, Hardware Hacking, Maker
KCI Commuter Train Driving Simulator
Category: Civilian & Transit | Role: Lead Systems Integration Architect | Timeline: 2017 – 2018
Clean-sheet civilian transit driving simulator developed for PT Kereta Commuter Indonesia (KCI) in a record 12-month turnaround, featuring parametric railway track authoring, Russian rolling stock dynamics integration, and Redis state distribution.
Tags: C++, Transit Sim, Real-Time, Redis, Railway Engineering, Parametric CAD, Safety Systems
nvstat - Linux NVIDIA GPU State & BIOS Telemetry CLI
Category: Systems & Infrastructure | Role: Systems Programmer & Linux Infrastructure Engineer | Timeline: 2017 – 2018
Lightweight high-performance Linux CLI utility querying NVIDIA driver ioctls, NVML, and PCIe VBIOS subsystem descriptors to report real-time GPU power, thermals, clocks, and exact vendor hardware names.
Tags: Linux, NVIDIA, GPU, C/C++, Hardware Telemetry, Systems Programming, Crypto
Architectural 3D CAD & Construction
Category: Hardware & Maker | Role: Designer & Project Lead | Timeline: 2013 – 2018
First-principles architectural design, 3D CAD modeling in Blender, and structural construction execution of a two-story home in Bandung.
Tags: CAD/3D, Architecture, Design, Maker
High-Density GPU Computing Rigs
Category: Systems & Infrastructure | Role: Hardware & Systems Architect | Timeline: 2013 – 2018
330 kVA industrial-grade multi-GPU computing cluster engineered in a private Bandung facility with custom power distribution and high-velocity ventilation.
Tags: Hardware, Crypto, Power Systems, Linux
Burstcoin Mining Pool & Cloud Infrastructure
Category: Distributed Systems & Cloud | Role: Distributed Systems Engineer & Cloud Architect | Timeline: 2014 – 2017
Multi-tenant Proof-of-Capacity mining pool aggregating global hard-drive deadlines, running high-performance C++ plotters, and orchestrating automated proportional payouts on AWS/GCP dual-cloud infrastructure.
Tags: Blockchain, Proof-of-Capacity, AWS, Google Cloud, C++, Node.js, High Availability, Crypto
RTOS - Real-Time Linux Simulation Environment
Category: Defense & Combat Simulation | Role: Systems & Kernel Engineer | Timeline: 2014 – 2017
Custom x86 Linux kernel distribution patched with PREEMPT_RT to provide deterministic soft real-time execution for high-frequency simulation loops.
Tags: Linux Kernel, Real-Time, C, x86, Operating Systems
SOYUT Integrated Joint Battle Management Platform
Category: Defense & Combat Simulation | Role: Systems Architect & Battle Management Engineer | Timeline: 2014 – 2017
Comprehensive joint battle management simulation platform integrating Air, Land, and Maritime forces in unified operational theater exercises.
Tags: C++, DIS/HLA, Tactical Systems, Networking, Distributed Systems
Mathematics Challenge Festival (MCF)
Category: Academic & Speaking | Role: Guest Speaker | Timeline: 2016
Invited guest speaker at the Mathematics Challenge Festival at Institut Teknologi Bandung (ITB), sharing software engineering and algorithmic applications of mathematics.
Tags: Mathematics, Academic, Speaking, Algorithms
Burstcoin Blockchain Explorer
Category: Distributed Systems & Cloud | Role: Full-Stack Blockchain Engineer & Cloud Architect | Timeline: 2014 – 2016
High-throughput real-time blockchain telemetry and asset ledger explorer parsing block generation deadlines, smart tokens, and global transaction metrics.
Tags: Blockchain, Node.js, JavaScript, AWS, High Availability, Crypto
Burstcoin Web Wallet & Decentralized Asset Exchange
Category: Distributed Systems & Cloud | Role: Full-Stack Web3 Engineer & Cryptographic Architect | Timeline: 2014 – 2016
Zero-trust client-side browser wallet and on-chain decentralized asset exchange (DEX) interface enabling instant user onboarding with in-memory Curve25519 signing.
Tags: Blockchain, Cryptography, Curve25519, JavaScript, DeX, Web3, Security, Crypto
CryptoSlax - Custom Linux Distribution
Category: Systems & Infrastructure | Role: Systems & OS Engineer | Timeline: 2013 – 2016
Customized, ultra-lightweight (~100 MB) stateless Linux distribution engineered for PXE network boot, RAM execution, and 24/7 autonomous GPU clusters.
Tags: Linux Kernel, Operating Systems, Crypto, Hardware
F-16 Full Mission Flight Training Device (FTD)
Category: Flight & Avionics | Role: Senior Simulator Systems Engineer | Timeline: 2013 – 2014
High-fidelity supersonic fighter simulator replicating flight handling qualities, tactical cockpit avionics, and mission systems.
Tags: C++, Flight Simulator, Cockpit Avionics, Real-Time, DIS/HLA
CodeGraph - Visual Logic & State Graph Tool
Category: Defense & Combat Simulation | Role: Software Tools Engineer | Timeline: 2012 – 2014
In-house node-based visual programming environment built to rapidly author and inspect state machines and simulation logic.
Tags: C++, Tools, Visual Programming, Architecture
Tactical Intercom & Radio Simulation System
Category: Defense & Combat Simulation | Role: Communications Systems Engineer | Timeline: 2012 – 2014
Integrated voice communication system simulating tactical radio channels, intercom hot-mics, frequency modulation, and radio propagation noise.
Tags: C++, Audio/DSP, Networking, Tactical Systems
Broken Glass Shader - Refraction & Diffraction Optical Surface
Category: Game Engine & Tools | Role: Graphics & Shader Programmer | Timeline: 2012
Physically-inspired real-time broken glass surface shader for Unity3D featuring normal-mapped shattered crack patterns, optical refraction, chromatic diffraction, and Fresnel specular highlights.
Tags: Unity3D, ShaderLab, CG/HLSL, Graphics Programming, Refraction, Asset Store, Game Development
ObjectBrowser - Unity Reflection & Type Inspector
Category: Game Engine & Tools | Role: Unity Tool Developer & Systems Programmer | Timeline: 2012
Deep runtime and editor reflection inspector for Unity3D, exposing all properties, fields, methods, and complete base class inheritance hierarchies for any selected scene GameObject or project asset.
Tags: Unity3D, C#, .NET Reflection, Unity Editor Extensions, Asset Store, Developer Tools
STMR Multi-Type Armored Platoon Simulator
Category: Defense & Combat Simulation | Role: Lead Distributed Simulation Architect | Timeline: 2010 – 2012
Multi-vehicle tactical simulator simulating three distinct tank classes interoperating in unified platoon and team combat formations.
Tags: C++, DIS/HLA, Networking, Real-Time, Combat Sim
TDR RadarView - Legacy Military Radar Telemetry Acquisition & TCP Relay
Category: Defense & Combat Simulation | Role: Systems & Telemetry Engineer | Timeline: 2010 – 2011
Reverse-engineered telemetry acquisition and Plan Position Indicator (PPI) software replacing obsolete, non-functional military radar receiver computers by decoding raw RS-232 serial streams from the radar pedestal and relaying track vectors over TCP to upstream command systems.
Tags: C/C++, Win32, RS-232 / Serial, TCP/IP Sockets, Radar Telemetry, Defense, PPI Display, Hardware Reverse Engineering
NAS332 Super Puma Helicopter Simulator
Category: Flight & Avionics | Role: Lead Systems & Flight Dynamics Engineer | Timeline: 2008 – 2010
Full-scale multi-mission tactical transport helicopter simulator with realistic rotor aerodynamics and cockpit systems.
Tags: C++, Rotorcraft, Flight Dynamics, Cockpit Avionics, Real-Time
BAe Hawk 209 Combat Trainer Simulator
Category: Flight & Avionics | Role: Systems & Avionics Simulation Engineer | Timeline: 2008 – 2009
Tactical jet trainer simulator designed for advanced pilot operational training, combat readiness, and emergency procedures.
Tags: C++, Flight Simulator, Cockpit Displays, Real-Time, Avionics
BO-105 Light Twin Helicopter Simulator
Category: Flight & Avionics | Role: Flight Simulation Software Engineer | Timeline: 2008 – 2009
Full flight simulator refurbishment and internal R&D testbed featuring motor control loading, tablet glass cockpit instrumentation, curved visual warping, and a VR-immersed motion platform.
Tags: C++, Rotorcraft, Flight Simulator, Real-Time, Avionics, Motion Platform, Control Loading
NumpadKey - T9 Virtual Keypad for Android 1.0 (HTC Dream / G1)
Category: Mobile & Operating Systems | Role: Mobile Systems & Android Java Developer | Timeline: 2008 – 2009
Pioneering T9-style on-screen virtual keyboard for Android 1.0 on the historic HTC Dream (T-Mobile G1), enabling rapid one-handed touch typing on early small capacitive displays without sliding out the physical keyboard.
Tags: Android 1.0, Java, HTC Dream / G1, IME / Virtual Keyboard, T9 Keypad, Mobile UI, Early Android
ACV-300 Armored Combat Vehicle Simulator
Category: Defense & Combat Simulation | Role: Simulation Systems Engineer | Timeline: 2007 – 2008
Tracked armored combat vehicle simulator designed for crew coordination, combat driving, turret operation, and tactical engagement.
Tags: C++, Combat Sim, Real-Time, Hardware-in-the-Loop
libDIS - IEEE 1278 Protocol Engine
Category: Defense & Combat Simulation | Role: Protocol Architect & Author | Timeline: 2007 – 2008
In-house C++ library implementing the IEEE 1278 Distributed Interactive Simulation (DIS) protocol for low-latency networked simulation.
Tags: C++, DIS/HLA, Networking, Protocols, Real-Time
Project G1 - 3D Anti-Gravity Tunnel Racing Engine
Category: Simulation & Defense | Role: Lead Graphics & Engine Programmer (PT. T&E Simulation R&D) | Timeline: 2006 – 2007
State-of-the-art anti-gravity space tunnel racing prototype engine written from scratch in C++ and DirectX 9 with custom HLSL shaders and procedural spline geometry.
Tags: C++, DirectX 9, HLSL, 3D Engine, Physics, R&D