Uray Meiviar

Senior Simulation & Systems Software Engineer | Software Architect

20+ years of engineering experience across real-time military and civilian flight simulators, commercial transport aircraft avionics (FMS), real-time operating systems (RTOS), and distributed simulation protocols (IEEE 1278 DIS).


Career Experience Summary


Complete Engineering Projects Catalog (38 Projects)

Embraer E-Jets Family (MSFS)

Category: Flight & Avionics | Role: Core Systems & Avionics Engineer | Timeline: 2020 - Present (4+ Years)

Comprehensive systems, FMS navigation, autopilot flight director laws, and cockpit display engineering for the E170, E175, E190, E195, and E-Freighter.

Tags: FMS, Autopilot, Flight Dynamics, Avionics, C++, Cockpit Systems, MSFS SDK

Custom Guitar Electronics & Craft

Category: Hardware & Maker | Role: Maker & Electronics Craft | Timeline: 2024 – 2025

Custom electric guitar builds, point-to-point hand-wiring, shielding, custom coil-split/series-parallel switching circuits.

Tags: Hardware, Electronics, Audio/DSP, Maker

Aerosoft Airbus A330 — Flight Management System (FMS) Core

Category: Flight & Avionics | Role: FMS Core Systems Architect & Engineer | Timeline: 2022 – 2023

Architected and engineered the core Flight Management System (FMS) navigation computation, ARINC-424 leg parsing, flight plan sequencing, and MCDU lateral/vertical flight guidance for the flagship Aerosoft Airbus A330 in Microsoft Flight Simulator.

Tags: FMS, Avionics, C++, ARINC-424, LNAV/VNAV, Airbus A330, MSFS SDK

AIR Avionics ACD-57 Multi-Function Radio & Altimeter (Official MSFS / Asobo)

Category: Flight & Avionics | Role: Avionics Device Software Engineer | Timeline: 2022

Engineered the authentic AIR Avionics / Dittel ACD-57 multi-function 57mm round cockpit instrument under contract from Asobo Studio for integration into official default aircraft in Microsoft Flight Simulator.

Tags: Avionics, MSFS SDK, Asobo Studio, Radio Navigation, C++ / JS, Altimeter

Becker AR6201 VHF Transceiver (Official MSFS / Asobo)

Category: Flight & Avionics | Role: Avionics Device Software Engineer | Timeline: 2022

Engineered the authentic Becker Avionics AR6201 compact VHF aviation transceiver under contract from Asobo Studio for integration into official default aircraft in Microsoft Flight Simulator.

Tags: Avionics, MSFS SDK, Asobo Studio, VHF Radio, 8.33 kHz, C++ / JS

Garrecht VT-02 Mode S Transponder (Official MSFS / Asobo)

Category: Flight & Avionics | Role: Avionics Device Software Engineer | Timeline: 2022

Engineered the authentic Garrecht VT-02 Mode S / ADS-B transponder instrument under contract from Asobo Studio for integration into official default aircraft in Microsoft Flight Simulator.

Tags: Avionics, MSFS SDK, Asobo Studio, Transponder, Mode S, C++ / JS

Pipistrel Taurus Motorized Glider (Official MSFS / Asobo Studio)

Category: Flight & Avionics | Role: Subsystems & Retraction Mechanism Engineer | Timeline: 2022

Co-development of the official Pipistrel Taurus self-launching motorized glider for Microsoft Flight Simulator under contract with Asobo Studio, engineering the retractable dorsal propeller mast deployment sequence, engine systems, and soaring instruments.

Tags: MSFS SDK, Asobo Studio, Pipistrel Taurus, Glider Systems, Mechanical Animation, Flight Sim

SeaRey Elite Light Sport Amphibian Seaplane (MSFS)

Category: Flight & Avionics | Role: Avionics & Systems Integration Engineer | Timeline: 2022

Avionics and systems integration for the SeaRey Elite amphibious light sport seaplane in Microsoft Flight Simulator, integrating built-in MSFS glass cockpit avionics, electrical logic, and flight deck systems.

Tags: MSFS SDK, Avionics Integration, Garmin G3X, Systems Simulation, Flight Sim

chiagen - Standalone Chia Plotter & Event-Driven Plot Manager

Category: Systems & Infrastructure | Role: Systems Programmer & Performance Engineer | Timeline: 2021

High-performance native C++ standalone Chia generator and event-driven plot manager integrating madMAx43v3r and reference chiapos plotters in-process with real-time hardware telemetry and custom job scheduling.

Tags: C++, Chia Network, Proof of Space, Multithreading, Dear ImGui, Systems Programming, Crypto, Performance Optimization

Cryptolet - ESP32 Crypto Ticker & Portfolio Hardware

Category: Hardware & Maker | Role: Embedded Systems Engineer & Hardware Maker | Timeline: 2019 – 2020

Custom ESP32-based handheld and desktop hardware ticker with color TFT LCD displaying live cryptocurrency prices, multi-exchange candlestick charts, and captive portal Wi-Fi configuration.

Tags: ESP32, Embedded C++, IoT, Hardware, Crypto, SPIFFS, REST API

netEngine - High-Performance Reliable UDP Engine

Category: Systems & Enterprise | Role: Network Architect (Freelance for Agate Studio) | Timeline: 2019 – 2020

High-performance multiplayer networking engine designed in C# for Unity, implementing a custom reliable UDP protocol layer with zero-allocation buffers.

Tags: C#, Networking, UDP, Unity, Game Dev

RKB Mobile Application

Category: Systems & Enterprise | Role: Mobile Developer & Architect | Timeline: 2019 – 2020

Mobile application developed in Flutter for Bank Rakyat Indonesia (BRI) supporting SME business ecosystem empowerment.

Tags: Flutter, Dart, Mobile, Fintech, Enterprise

High-Tech IoT Aeroponics & Carolina Reaper Lab

Category: Hardware & Maker | Role: Designer, Hardware Engineer & Embedded Architect | Timeline: 2018

Automated indoor aeroponic cultivation chamber engineered for Carolina Reaper peppers, featuring ultrasonic misting, custom liquid Peltier chillers, and closed-loop microcontroller environmental telemetry.

Tags: IoT, Embedded, Aeroponics, Arduino, Sensors, Hardware Hacking, Maker

KCI Commuter Train Driving Simulator

Category: Civilian & Transit | Role: Lead Systems Integration Architect | Timeline: 2017 – 2018

Clean-sheet civilian transit driving simulator developed for PT Kereta Commuter Indonesia (KCI) in a record 12-month turnaround, featuring parametric railway track authoring, Russian rolling stock dynamics integration, and Redis state distribution.

Tags: C++, Transit Sim, Real-Time, Redis, Railway Engineering, Parametric CAD, Safety Systems

nvstat - Linux NVIDIA GPU State & BIOS Telemetry CLI

Category: Systems & Infrastructure | Role: Systems Programmer & Linux Infrastructure Engineer | Timeline: 2017 – 2018

Lightweight high-performance Linux CLI utility querying NVIDIA driver ioctls, NVML, and PCIe VBIOS subsystem descriptors to report real-time GPU power, thermals, clocks, and exact vendor hardware names.

Tags: Linux, NVIDIA, GPU, C/C++, Hardware Telemetry, Systems Programming, Crypto

Architectural 3D CAD & Construction

Category: Hardware & Maker | Role: Designer & Project Lead | Timeline: 2013 – 2018

First-principles architectural design, 3D CAD modeling in Blender, and structural construction execution of a two-story home in Bandung.

Tags: CAD/3D, Architecture, Design, Maker

High-Density GPU Computing Rigs

Category: Systems & Infrastructure | Role: Hardware & Systems Architect | Timeline: 2013 – 2018

330 kVA industrial-grade multi-GPU computing cluster engineered in a private Bandung facility with custom power distribution and high-velocity ventilation.

Tags: Hardware, Crypto, Power Systems, Linux

Burstcoin Mining Pool & Cloud Infrastructure

Category: Distributed Systems & Cloud | Role: Distributed Systems Engineer & Cloud Architect | Timeline: 2014 – 2017

Multi-tenant Proof-of-Capacity mining pool aggregating global hard-drive deadlines, running high-performance C++ plotters, and orchestrating automated proportional payouts on AWS/GCP dual-cloud infrastructure.

Tags: Blockchain, Proof-of-Capacity, AWS, Google Cloud, C++, Node.js, High Availability, Crypto

RTOS - Real-Time Linux Simulation Environment

Category: Defense & Combat Simulation | Role: Systems & Kernel Engineer | Timeline: 2014 – 2017

Custom x86 Linux kernel distribution patched with PREEMPT_RT to provide deterministic soft real-time execution for high-frequency simulation loops.

Tags: Linux Kernel, Real-Time, C, x86, Operating Systems

SOYUT Integrated Joint Battle Management Platform

Category: Defense & Combat Simulation | Role: Systems Architect & Battle Management Engineer | Timeline: 2014 – 2017

Comprehensive joint battle management simulation platform integrating Air, Land, and Maritime forces in unified operational theater exercises.

Tags: C++, DIS/HLA, Tactical Systems, Networking, Distributed Systems

Mathematics Challenge Festival (MCF)

Category: Academic & Speaking | Role: Guest Speaker | Timeline: 2016

Invited guest speaker at the Mathematics Challenge Festival at Institut Teknologi Bandung (ITB), sharing software engineering and algorithmic applications of mathematics.

Tags: Mathematics, Academic, Speaking, Algorithms

Burstcoin Blockchain Explorer

Category: Distributed Systems & Cloud | Role: Full-Stack Blockchain Engineer & Cloud Architect | Timeline: 2014 – 2016

High-throughput real-time blockchain telemetry and asset ledger explorer parsing block generation deadlines, smart tokens, and global transaction metrics.

Tags: Blockchain, Node.js, JavaScript, AWS, High Availability, Crypto

Burstcoin Web Wallet & Decentralized Asset Exchange

Category: Distributed Systems & Cloud | Role: Full-Stack Web3 Engineer & Cryptographic Architect | Timeline: 2014 – 2016

Zero-trust client-side browser wallet and on-chain decentralized asset exchange (DEX) interface enabling instant user onboarding with in-memory Curve25519 signing.

Tags: Blockchain, Cryptography, Curve25519, JavaScript, DeX, Web3, Security, Crypto

CryptoSlax - Custom Linux Distribution

Category: Systems & Infrastructure | Role: Systems & OS Engineer | Timeline: 2013 – 2016

Customized, ultra-lightweight (~100 MB) stateless Linux distribution engineered for PXE network boot, RAM execution, and 24/7 autonomous GPU clusters.

Tags: Linux Kernel, Operating Systems, Crypto, Hardware

F-16 Full Mission Flight Training Device (FTD)

Category: Flight & Avionics | Role: Senior Simulator Systems Engineer | Timeline: 2013 – 2014

High-fidelity supersonic fighter simulator replicating flight handling qualities, tactical cockpit avionics, and mission systems.

Tags: C++, Flight Simulator, Cockpit Avionics, Real-Time, DIS/HLA

CodeGraph - Visual Logic & State Graph Tool

Category: Defense & Combat Simulation | Role: Software Tools Engineer | Timeline: 2012 – 2014

In-house node-based visual programming environment built to rapidly author and inspect state machines and simulation logic.

Tags: C++, Tools, Visual Programming, Architecture

Tactical Intercom & Radio Simulation System

Category: Defense & Combat Simulation | Role: Communications Systems Engineer | Timeline: 2012 – 2014

Integrated voice communication system simulating tactical radio channels, intercom hot-mics, frequency modulation, and radio propagation noise.

Tags: C++, Audio/DSP, Networking, Tactical Systems

Broken Glass Shader - Refraction & Diffraction Optical Surface

Category: Game Engine & Tools | Role: Graphics & Shader Programmer | Timeline: 2012

Physically-inspired real-time broken glass surface shader for Unity3D featuring normal-mapped shattered crack patterns, optical refraction, chromatic diffraction, and Fresnel specular highlights.

Tags: Unity3D, ShaderLab, CG/HLSL, Graphics Programming, Refraction, Asset Store, Game Development

ObjectBrowser - Unity Reflection & Type Inspector

Category: Game Engine & Tools | Role: Unity Tool Developer & Systems Programmer | Timeline: 2012

Deep runtime and editor reflection inspector for Unity3D, exposing all properties, fields, methods, and complete base class inheritance hierarchies for any selected scene GameObject or project asset.

Tags: Unity3D, C#, .NET Reflection, Unity Editor Extensions, Asset Store, Developer Tools

STMR Multi-Type Armored Platoon Simulator

Category: Defense & Combat Simulation | Role: Lead Distributed Simulation Architect | Timeline: 2010 – 2012

Multi-vehicle tactical simulator simulating three distinct tank classes interoperating in unified platoon and team combat formations.

Tags: C++, DIS/HLA, Networking, Real-Time, Combat Sim

TDR RadarView - Legacy Military Radar Telemetry Acquisition & TCP Relay

Category: Defense & Combat Simulation | Role: Systems & Telemetry Engineer | Timeline: 2010 – 2011

Reverse-engineered telemetry acquisition and Plan Position Indicator (PPI) software replacing obsolete, non-functional military radar receiver computers by decoding raw RS-232 serial streams from the radar pedestal and relaying track vectors over TCP to upstream command systems.

Tags: C/C++, Win32, RS-232 / Serial, TCP/IP Sockets, Radar Telemetry, Defense, PPI Display, Hardware Reverse Engineering

NAS332 Super Puma Helicopter Simulator

Category: Flight & Avionics | Role: Lead Systems & Flight Dynamics Engineer | Timeline: 2008 – 2010

Full-scale multi-mission tactical transport helicopter simulator with realistic rotor aerodynamics and cockpit systems.

Tags: C++, Rotorcraft, Flight Dynamics, Cockpit Avionics, Real-Time

BAe Hawk 209 Combat Trainer Simulator

Category: Flight & Avionics | Role: Systems & Avionics Simulation Engineer | Timeline: 2008 – 2009

Tactical jet trainer simulator designed for advanced pilot operational training, combat readiness, and emergency procedures.

Tags: C++, Flight Simulator, Cockpit Displays, Real-Time, Avionics

BO-105 Light Twin Helicopter Simulator

Category: Flight & Avionics | Role: Flight Simulation Software Engineer | Timeline: 2008 – 2009

Full flight simulator refurbishment and internal R&D testbed featuring motor control loading, tablet glass cockpit instrumentation, curved visual warping, and a VR-immersed motion platform.

Tags: C++, Rotorcraft, Flight Simulator, Real-Time, Avionics, Motion Platform, Control Loading

NumpadKey - T9 Virtual Keypad for Android 1.0 (HTC Dream / G1)

Category: Mobile & Operating Systems | Role: Mobile Systems & Android Java Developer | Timeline: 2008 – 2009

Pioneering T9-style on-screen virtual keyboard for Android 1.0 on the historic HTC Dream (T-Mobile G1), enabling rapid one-handed touch typing on early small capacitive displays without sliding out the physical keyboard.

Tags: Android 1.0, Java, HTC Dream / G1, IME / Virtual Keyboard, T9 Keypad, Mobile UI, Early Android

ACV-300 Armored Combat Vehicle Simulator

Category: Defense & Combat Simulation | Role: Simulation Systems Engineer | Timeline: 2007 – 2008

Tracked armored combat vehicle simulator designed for crew coordination, combat driving, turret operation, and tactical engagement.

Tags: C++, Combat Sim, Real-Time, Hardware-in-the-Loop

libDIS - IEEE 1278 Protocol Engine

Category: Defense & Combat Simulation | Role: Protocol Architect & Author | Timeline: 2007 – 2008

In-house C++ library implementing the IEEE 1278 Distributed Interactive Simulation (DIS) protocol for low-latency networked simulation.

Tags: C++, DIS/HLA, Networking, Protocols, Real-Time

Project G1 - 3D Anti-Gravity Tunnel Racing Engine

Category: Simulation & Defense | Role: Lead Graphics & Engine Programmer (PT. T&E Simulation R&D) | Timeline: 2006 – 2007

State-of-the-art anti-gravity space tunnel racing prototype engine written from scratch in C++ and DirectX 9 with custom HLSL shaders and procedural spline geometry.

Tags: C++, DirectX 9, HLSL, 3D Engine, Physics, R&D