Uray Meiviar

Uray Meiviar
Systems & Software Architect · Aviation & Defense Systems

Systems and Software Architect with 20+ years of experience building mission-critical real-time simulation, high performance software, and high fidelity avionics software.

Developed and architected modern and high fidelity avionics simulation software — ARINC-424 navdata, ARINC-702A Advanced Flight Management System, Autopilot and Guidance system, Auto Flight Control, HUD, PFD, MCDU, and MFD, including aircraft system simulation that covers ATA 21-37, 39, 40, 42, and 46

Veteran engineer of full-mission simulator (ACV300, FV101, AMX90), full flight simulators (NAS332, BAe Hawk 209, BO-105), Flight Trainer Device (F-16C/D, Xtra-330LX), Joint Simulation software following the Interoperability standard DIS IEEE-1278 or HLA IEEE-1516. Military Software for C4 (Command, Control, Communications, and Computers), as well as civilian electric rail transit (KCI Commuter Train Simulator)

Bandung, Indonesia (Global Remote)

Work Experience

Two decades of engineering mission-critical training devices, commercial transport aircraft avionics, and high-performance network architectures.

Senior Aircraft Systems & Simulation Engineer / FMS Architect

FlightSim Studio AG · Aerosoft · Asobo Studio Contracts
2020 – Present (Ongoing)

Core systems engineer responsible for full-scope airliner systems modeling, Flight Management Systems (FMS), autoflight guidance laws, and certified hardware avionics across modern commercial flight simulation.

  • Embraer E-Jets Family (E170, E175, E190, E195, E-Freighters): Ongoing flagship commercial transport program for MSFS. Comprehensive engineering across all systems: core FMS navigation, ARINC-424 cycle parsing, takeoff/climb performance computation ($V_1, V_R, V_2$), autopilot guidance (LNAV, VNAV PTH/FLCH), autoland CAT II/III, vector PFD/MFD displays, and multi-bus electrical/hydraulic simulation.
  • Aerosoft Airbus A330 (Contracted FMS Systems Architect): Individually contracted to architect and build the mathematical FMS brain for Aerosoft's flagship widebody. Engineered the ARINC-424 procedure leg engine (IF, TF, CF, DF, RF curved arcs), centrifugal turn anticipation lead distance ($D_{lead}$), Airbus MCDU flight planning (`INIT A/B`, `F-PLN`, trans-Atlantic `LIRF/KBOS` step climbs), backward-integrating Top-of-Descent (TOD) vertical navigation, and Navigation Display (ND) steering vectors.
  • Official Asobo Studio Hardware Avionics: Contracted by Asobo Studio (creators of MSFS) to engineer certified European avionics instruments for default simulator aircraft: AIR Avionics ACD-57 (57mm radio/altimeter/transponder), Becker AR6201 (8.33 kHz VHF transceiver with dual concentric knobs), and Garrecht VT-02 (Mode S LCD transponder).
  • Pipistrel Taurus Motorized Glider: Co-developed the official Pipistrel Taurus motorized glider for Asobo Studio for the MSFS 40th Anniversary update, engineering the electro-mechanical retractable dorsal engine/propeller mast sequencer and soaring instruments.
  • SeaRey Elite Amphibian: Integrated MSFS built-in glass cockpit avionics (Garmin G3X) and amphibious hull/landing gear sub-systems (featuring Indonesian registration PK-FSS).
  • Stairport Sceneries (X-Plane): Recruited via T&E 3D artist network to develop native C/C++ plugins, engineering World Aircraft (dynamic AI airport ground and flight operations).

Senior Systems & Simulation Engineer

PT. Technology & Engineering Simulation (T&E)
Defense, Tactical & Transit Systems

Developed full-mission military flight training devices, tactical armored vehicle simulators, joint strategic war games, and civilian transit simulators.

  • Supersonic & Tactical Flight Cockpits: Engineered BAe Hawk 209 combat trainer (MPD, audio, and tactical displays), NAS332 Super Puma FFS, BO-105 helicopter engineering lab (force-feedback control loading & collimated visual projection), and F-16 FTD subsystem integration.
  • Armored Cavalry & The Single-Cable Ethernet Revolution: Architected the STMR multi-type cavalry platoon simulator (Scorpion, Stormer, AMX-13). Eliminated proprietary aerospace wiring harness bottlenecks by inventing single-cable Ethernet distributed cabins powered by five-dollar COTS microcontrollers and CAN bus. Engineered ACV-300 armored vehicle simulator.
  • Project SOYUT (Joint Chiefs of Staff C4 War Games): Engineered a clean-sheet zero-trust diskless operating system (Linux From Scratch, PXE network boot, volatile RAM OverlayFS, disabled USB drivers) with geospatial Cesium3D WebGL, WebSockets, and WebRTC encrypted voice channels.
  • KCI Commuter Train Driving Simulator: Delivered clean-sheet electric rail simulator for PT Kereta Commuter Indonesia / PT KAI in a record 12-month turnaround. Integrated Russian train dynamics with custom web-based parametric railway editor (railroad-editor-web) and 1D Redis telemetry backend.
  • Core Simulation Engines: Authored libDIS (in-house C++ IEEE 1278 Distributed Interactive Simulation protocol library), CommSystem (low-latency VoIP tactical radio/intercom engine), CodeGraph (visual node-based execution editor), and PREEMPT_RT deterministic Linux kernels.

Specialized Systems, Cloud & High-Density Engineering

Agate Studio · Bank Rakyat Indonesia · Custom Systems & Maker Projects
Selected High-Impact Engagements
  • Agate Studio (netEngine): Engineered a high-performance multiplayer networking engine in C# for Unity, implementing a custom reliable UDP protocol with sliding-window 32-bit ACK bitfield and exactly 0 bytes of GC memory allocation per frame during live gameplay.
  • Bank Rakyat Indonesia (RKB Enterprise App): Built cross-platform enterprise mobile banking application in Flutter/Dart with offline-first caching for micro and small enterprises across remote Indonesian regencies.
  • Stateless Datacenter & CryptoSlax: Designed 330 kVA 3-phase industrial mining facility, engineered CryptoSlax (modular 100% diskless PXE-booted Linux OS executing entirely from volatile RAM with OverlayFS), hand-optimized OpenCL/CUDA compute kernels in forked cgminer/sgminer, and deployed fault-tolerant AWS/GCP cloud backends for Burstcoin (blockchain explorer, web wallet, mining pool).
  • First-Principles Maker Projects: Designed and structurally modeled complete two-story residential home in Blender from scratch without architectural background, built automated indoor aeroponics cultivation chamber (Tabulampot Carolina Reaper) with custom dual-loop CPU waterblock Peltier nutrient chiller and closed-loop Arduino telemetry, and crafted custom hand-wired electric guitars.

Projects & Architecture

Browse through commercial airliner avionics, defense flight/armor simulators, low-level networking, and hardware systems. Filter by category or click any tag to explore.

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Education & Speaking

DEGREE

B.Sc. in Mathematics

Institut Teknologi Bandung (ITB)

Rigorous foundation in numerical analysis, computational mathematics, cryptography, mathematical modeling, and euclidian and non-euclidian geometry.

GUEST SPEAKER

Mathematics Challenge Festival (MCF)

Institut Teknologi Bandung (ITB)

Invited industry guest speaker presenting on computational mathematics, algorithm design, and software engineering in mission-critical simulation.